Post by Kobushi on Jun 19, 2014 17:19:13 GMT
In this post, we’ll be taking an in-depth look at this dungeon; this is what you need to know about the bosses and how every class should handle their role during each fight.
Loot: Relic's Key (RKL) Loot
Boss 1 Hathraad
Boss: Area of Effect (hits all players), Divide (makes 2 weak copies), Glitched (targeting will disconnect you)
There isn’t much to say about the glitched boss. Targeting him will disconnect you from the game and it may take multiple attempts before you can get back in. He hits everyone constantly, which will force you to target him if you do not have another target. He also divides every 25% of his health or so, although the copies are fairly weak.
Tank: Area of Effect damage (Ground Pound, Ankle Slash), Counter Stance to take agro
Tanking this fight primarily consists of providing a little damage and trying to keep the mobs off of your mage (or other area of effect dps, although mage is preferred). Counter Stance can help get agro when he divides, or just a well timed ground pound.
Healer: Ring of Healing, Prayer of Faith, occasional single target - usually on mage or tank
Depending on your gear, this fight can be challenging. Since you are most likely healing a mage through a boss fight, you will probably end up single targeting him quite often. Expect to use a lot of potions. Ring of Healing is necessary for keeping the group up and try to save Prayer of Faith for when people start to get really low. Keep in mind that AoE spells like Ring of Healing and Prayer of Faith are the only way you can heal yourself on this fight, because if you have no target during the bosses area of effect attack, you will automatically target him and disconnect. If you have a mage in the party, you will most likely want to use Divine Breath on them to help down the boss faster. If it is necessary to divine breath yourself use caution, pay close attention to when the boss uses his area of effect spell than divine breath yourself.
DPS: non-targeted Area of Effect or white hit if short on damage (letting yourself disconnect) or nothing
Most dps will spend this fight doing nothing. If your team needs extra dps, you can allow yourself to disconnect by attacking the boss. This will cause you to white hit until you reconnect.
Mages, warriors, and military monks will need to do everything they can on this boss. You can't actually target the boss, so the list is pretty limited:
[Mage] Shock Wave, Frost Blast, Fire Barrage*, Lightning Shield*, Permafrost*
[Battle Warrior] Ground Pound, Vortex Blade*, Ankle Slash*
[Military Monk] Phoenix Storm*
* You may not have these talents, but these are the possible Area of Effect spells for the class
You must target Tharrath before this fight starts. Simply click on him once and you are done. You can target the copies on divide or other players in the party, but these are both risky. If the copy dies or if the player dies or disconnects, you could automatically target the boss and disconnect.
The loot is also different for this fight than any other boss. You will want to use Leader Allotment for loot (rather than Team Allotment). The quality should still be set because this boss can drop an epic (so Epic and Rare quality settings still matter). When the boss does die, you don’t loot the boss (because targeting him will still disconnect you), but wait and the loot will show up when the leader doesn’t pick it up (if the drops are within your quality settings).
Boss 2 Kermode
Boss: Stun, Enrage (physically grows in size)
This boss does an area of effect stun based on a timer. The only thing he really does is enrage around 10-15% health. He will do more damage during the final phase, although he is still pretty easy.
Tank: Guardian Stance after Enrage (physically grows in size)
Tanking this is straightforward. The only thing you have to do different is use Guardian Stance when he enrages. This will reduce the damage you take and prevent you from dying if you or your healer is under-geared.
Healer: always keep players topped off because of stun
The only thing to worry about when healing this fight is the stun. While you are stunned, the tank may get low. Make you to have Free Will on your bars (all characters should always have this) just in case. When the boss enrages focus on the tank. If you use Prayer of Faith on this fight, make sure to do it after a stun.
DPS: work talents/spells around stuns
There isn’t anything special to dps’ing this fight. The only advice I have is to make sure you use longer cast time talents after stun, rather than risk them being interrupted.
Boss 3 Alr-Rahjil
Boss: non-targeted Area of Effect (dark circles), Enrage (rises into the air)
This boss does a non-targeted area of effect every few seconds. It isn’t particularly damaging as you can move out of it before getting hit more than once or twice, but can be deadly if you aren’t paying attention or don’t see the circle. The enrage is the most challenging portion of the fight and occurs around 10% health. He will rise into the air and do enough damage to 1-shot the party when he lands (without proper spells and talents being used).
Tank: don’t stand in circles, move boss out of circles for melee DPS, Guardian Stance when he Enrages (rises into the air)
As the tank, it is your job to keep the boss out of his own area of effect circles. Melee dps may have trouble reaching him or get themselves killed if you don’t. Make sure to tank him on a level surface or he could start glitching into the ground. If this happens, get him moved or you will risk your team not seeing the enrage. When he rises into the air, pop Guardian Stance to ensure you live (even if the Prayer of Faith fails).
Healer: don’t stand in circles, Prayer of Faith when he Enrages (rises into the air)
Unless you are using Prayer of Faith, make sure you aren’t in a dark circle. Ring of Healing will be helpful as your team will all be taking damage from time to time depending on the location of the circle, but for the most part this fight can be single target healed. It is wise to save Prayer of Faith until the end of the fight, especially if you don’t know how fast your dps will kill the boss. As soon as you see the boss enrage by rising into the air, you must use Prayer of Faith. The damage reduction this spell provides is the only thing that will prevent him from 1-shotting the majority of your party.
DPS: don’t stand in circles, work talents/spells around circles, make sure to be in pray when he Enrages (rises into the air)
Similar to Kermode, dps should try to time longer casts around circle spawns. This will alter your rotation and make things more challenging, but it will keep your damage output significantly higher. When the boss enrages by rising into the air, make sure you are in range of Prayer of Faith. This may mean stopping dps to double-check the location of your healer if you are a ranged dps. If you don’t receive the damage reduction, you will die.
This dungeon has the chance to drop an epic loot item (all purchasable with souls) off each boss, so get out there: gear up and have fun!
Loot: Relic's Key (RKL) Loot
Boss 1 Hathraad
Boss: Area of Effect (hits all players), Divide (makes 2 weak copies), Glitched (targeting will disconnect you)
There isn’t much to say about the glitched boss. Targeting him will disconnect you from the game and it may take multiple attempts before you can get back in. He hits everyone constantly, which will force you to target him if you do not have another target. He also divides every 25% of his health or so, although the copies are fairly weak.
Tank: Area of Effect damage (Ground Pound, Ankle Slash), Counter Stance to take agro
Tanking this fight primarily consists of providing a little damage and trying to keep the mobs off of your mage (or other area of effect dps, although mage is preferred). Counter Stance can help get agro when he divides, or just a well timed ground pound.
Healer: Ring of Healing, Prayer of Faith, occasional single target - usually on mage or tank
Depending on your gear, this fight can be challenging. Since you are most likely healing a mage through a boss fight, you will probably end up single targeting him quite often. Expect to use a lot of potions. Ring of Healing is necessary for keeping the group up and try to save Prayer of Faith for when people start to get really low. Keep in mind that AoE spells like Ring of Healing and Prayer of Faith are the only way you can heal yourself on this fight, because if you have no target during the bosses area of effect attack, you will automatically target him and disconnect. If you have a mage in the party, you will most likely want to use Divine Breath on them to help down the boss faster. If it is necessary to divine breath yourself use caution, pay close attention to when the boss uses his area of effect spell than divine breath yourself.
DPS: non-targeted Area of Effect or white hit if short on damage (letting yourself disconnect) or nothing
Most dps will spend this fight doing nothing. If your team needs extra dps, you can allow yourself to disconnect by attacking the boss. This will cause you to white hit until you reconnect.
Mages, warriors, and military monks will need to do everything they can on this boss. You can't actually target the boss, so the list is pretty limited:
[Mage] Shock Wave, Frost Blast, Fire Barrage*, Lightning Shield*, Permafrost*
[Battle Warrior] Ground Pound, Vortex Blade*, Ankle Slash*
[Military Monk] Phoenix Storm*
* You may not have these talents, but these are the possible Area of Effect spells for the class
You must target Tharrath before this fight starts. Simply click on him once and you are done. You can target the copies on divide or other players in the party, but these are both risky. If the copy dies or if the player dies or disconnects, you could automatically target the boss and disconnect.
The loot is also different for this fight than any other boss. You will want to use Leader Allotment for loot (rather than Team Allotment). The quality should still be set because this boss can drop an epic (so Epic and Rare quality settings still matter). When the boss does die, you don’t loot the boss (because targeting him will still disconnect you), but wait and the loot will show up when the leader doesn’t pick it up (if the drops are within your quality settings).
Boss 2 Kermode
Boss: Stun, Enrage (physically grows in size)
This boss does an area of effect stun based on a timer. The only thing he really does is enrage around 10-15% health. He will do more damage during the final phase, although he is still pretty easy.
Tank: Guardian Stance after Enrage (physically grows in size)
Tanking this is straightforward. The only thing you have to do different is use Guardian Stance when he enrages. This will reduce the damage you take and prevent you from dying if you or your healer is under-geared.
Healer: always keep players topped off because of stun
The only thing to worry about when healing this fight is the stun. While you are stunned, the tank may get low. Make you to have Free Will on your bars (all characters should always have this) just in case. When the boss enrages focus on the tank. If you use Prayer of Faith on this fight, make sure to do it after a stun.
DPS: work talents/spells around stuns
There isn’t anything special to dps’ing this fight. The only advice I have is to make sure you use longer cast time talents after stun, rather than risk them being interrupted.
Boss 3 Alr-Rahjil
Boss: non-targeted Area of Effect (dark circles), Enrage (rises into the air)
This boss does a non-targeted area of effect every few seconds. It isn’t particularly damaging as you can move out of it before getting hit more than once or twice, but can be deadly if you aren’t paying attention or don’t see the circle. The enrage is the most challenging portion of the fight and occurs around 10% health. He will rise into the air and do enough damage to 1-shot the party when he lands (without proper spells and talents being used).
Tank: don’t stand in circles, move boss out of circles for melee DPS, Guardian Stance when he Enrages (rises into the air)
As the tank, it is your job to keep the boss out of his own area of effect circles. Melee dps may have trouble reaching him or get themselves killed if you don’t. Make sure to tank him on a level surface or he could start glitching into the ground. If this happens, get him moved or you will risk your team not seeing the enrage. When he rises into the air, pop Guardian Stance to ensure you live (even if the Prayer of Faith fails).
Healer: don’t stand in circles, Prayer of Faith when he Enrages (rises into the air)
Unless you are using Prayer of Faith, make sure you aren’t in a dark circle. Ring of Healing will be helpful as your team will all be taking damage from time to time depending on the location of the circle, but for the most part this fight can be single target healed. It is wise to save Prayer of Faith until the end of the fight, especially if you don’t know how fast your dps will kill the boss. As soon as you see the boss enrage by rising into the air, you must use Prayer of Faith. The damage reduction this spell provides is the only thing that will prevent him from 1-shotting the majority of your party.
DPS: don’t stand in circles, work talents/spells around circles, make sure to be in pray when he Enrages (rises into the air)
Similar to Kermode, dps should try to time longer casts around circle spawns. This will alter your rotation and make things more challenging, but it will keep your damage output significantly higher. When the boss enrages by rising into the air, make sure you are in range of Prayer of Faith. This may mean stopping dps to double-check the location of your healer if you are a ranged dps. If you don’t receive the damage reduction, you will die.
This dungeon has the chance to drop an epic loot item (all purchasable with souls) off each boss, so get out there: gear up and have fun!